Generally if you want to bake two highpoly meshes onto two lowpoly meshes that intersect, that work would fine. You would use bake groups or an exploded mesh workflow. The problem here is that you're trying to bake 3 highpoly objects onto two, and the 3rd highpoly mesh falls along the intersection point of the other two.…
Looking for someone to convert a bunch of mid res Character into Lowpoly mobile specs. The highpoly models already exists, so its basicly just; retop, UV and bake. Nothing glamours, but should be pretty quick and easy process. Pm If your interested and want more info. Thanks!
I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials ") about that, the problem for me is my sculpture don't have a low poly subdiv level what…
Hello guys ,ihave some questions about lowPoly topology , here is a low mesh that i made to bake nhighpoly one on it .. http://tinypic.com/view.php?pic=33jkbqv&s=6 heres is the mesh from the back : http://tinypic.com/view.php?pic=2h2mkgy&s=6 this is how it looks when i smooth edges to prepare the mesh for baking normalmap:…
Hello. I'm a little confused how to texture the lowpoly building in this picture The image is from this page https://www.artstation.com/artwork/ba6yo I'm still learning modeling, and the building itself is really simple, nothing special to it. But the texturing always confuses me. If you are texturing this building, where…
Hi polycounters im trying to wrap up on this lowpoly handpainted guy but I have been staring at it for way too long and im not sure if I missed something important or can improve it in any significant way... So I am asking if anyone could give me any advice or point out any problems/issues with it? model
Hello everyone. This is my first post and my first attemp to work seriously on 3d. I would like to know what you think about it. It's a human model for a game i'm working on with unity 3d. I used blender to build all the models. I would appreciate any comment also regarding "Polycounts" since it's targeted to work on low…
Hey guys, There used to be a thread about how to mirror lowpoly uv's without having and edgeloop deviding the mirrored parts. You where supposed to put the uv's halfway past the edge of the unwrap, and then set your texture to "mirror" instead of the usual "Tile". Problem is that when I set it to mirror it doesn't fit at…
Hello there im an beginner dev im using blender atm. May i ask for lowpoly model? Im planning on using handpainted style for my first indie game. May i ask how do you make the eyes blink or move on the characters? Like in suikoden 3 or tales of symphonia or wild arms 3 rpgs. May i ask do i draw directly on the model or do…
So a general rule to follow, if you have a unique smoothing group then you need to have a UV split along it. The reason you are seeing seams is because you don't have UV splits along your smoothing groups. This thread Goes more in-depth then I have time to do right now. The main problem you are facing is that you don't…