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LowPoly Topology

Hello guys ,ihave some questions about lowPoly topology , here is a low mesh that i made to bake nhighpoly one on it ..
http://tinypic.com/view.php?pic=33jkbqv&s=6

heres is the mesh from the back :
http://tinypic.com/view.php?pic=2h2mkgy&s=6

this is how it looks when i smooth edges to prepare the mesh for baking normalmap:

http://tinypic.com/view.php?pic=xgbnnl&s=6

Now the questions : :poly121:

1- does that affect the preview of the mesh inside the game or the normal map will hide those artifacts ?...
2- if yes how can i fix it ? ,whats the best way/tips to make low poly topology ready for baking normalmap ?
3- one last question is ther a way to improve the final result my normal map to make it more believable :shifty: ?

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