I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials "
) about that, the problem for me is my sculpture don't have a low poly subdiv level what can I do solve that issue. Can I decimate the original sculpture and make the UV and them bake the information of the highpoly to the lowpoly I can make that but I don't know how.