Hello everyone.
This is my first post and my first attemp to work seriously on 3d.
I would like to know what you think about it.
It's a human model for a game i'm working on with unity 3d. I used blender to build all the models.
I would appreciate any comment also regarding "Polycounts" since it's targeted to work on low profile machines. LowPoly must be the path. I also added some zooms on cirtical areas for riging like arms and legs. Let me know what you think.
Now something about me. I studied stop motion and traditional animation but ended working as a designer and programmer. Now I'm trying to mix both areas working on 3d games
I hope all the work let me continue with this.
Cheers,
Sangles
Replies
Looks like a good start - you've got the basics of modelling deformable geometry down.
The first thing I'd recommend you do is find yourself some reference pictures of human anatomy. You'll find it much easier to get a sense of the structure of limbs and the like. At the moment your guy is still pretty boxy. Perhaps draw yourself some concept art so you have areally clear idea of what you're trying to do.
He's also very low poly. Games these days get up into the tens of thousands of polys for characters. Even on a DS game you'll usually have plenty more polys to play with than that. Try going for 3-400 if you want to stick with the super low poly.
Although is my first 3d video game i'm quite literate on 3d. It has been my passion for years but must make some bucks programmig :P
Jackablade: In fact the artwork is quite boxy too. But not completly final yet. We are changing characters and writing the story. At this point i needed a prototype body to test rigging and animation on game.
I'll post an update as soon as we move on.
The main character will be fighting a horde of 20-50 enemies. 400 tris each is ok?
Thanks again,
Sangles
Vj