We're currently in need of a cloth artist/TD who has experience with Unity cloth systems for some titles we're working on. Your main role will be supporting the lead TD/Rigger with cloth systems. There's on going work for the right person. You must have a working understanding of mobile platforms as well. Please contact me…
Wondering if this has been done before.In 3d animation,its common knowledge that hair and clothes are kinda restrictive.Even when simulated,most times they don't act the way we would want even after tweaking a lot of parameters. Polygonal hair clumps most times are best animated by hand as they tend to reveal the…
Hey guys, so I am relatively new to 3D modelling, done a little logo at work using blender as a boot up animation for our tablets but I have started my first real project which is going to be a female anime mercenary. I do not plan on using it for animation/games etc, just for rendering a picture. I have got the base mesh…
Yea, so looking at the PC wiki and the numerous threads linked. I ended up more confused than helped in that most of the examples I saw were for super low poly, or when high, bare/exposed joints. The only example that seemed to be referenced for clothing was Mashru street cop. In that case he followed the seams without…
I am trying to wrap my head around the workflow when it comes to a variety of cloths a character uses and the pipeline, in relation to animation. If I make something fairly simple in marvelous designer, it can get skinned to the actual character bones, the way I see it. But how is this when the cloths get more intricate?…
I am working on a warrior character and he is wearing a leather or animal skin made skirt type cloth , i can sculpt this , but problem is with game res character , can someone explain me how you guys counter this type of clothing for games . Should i sculpt as it is as you guys are seeing in reference and then low res with…
Hi all. I'm still in beginning stages & I'm having a difficulty understanding game characters and clothing. The first thing is it seems that game characters are modeled so that hey have no "flesh" under their clothes. Is this the way I should do it? What if I want my character to have multiple outfits with ability to…
Hey, currently trying to model the cloths on the following character for a University assignment. Really having problems with this, first I tried to model the basic shape of the cloths is Maya, bring the blockout to zBrush and sculpt in the details, but it just simply isn't looking right. I also tried using Panel Loops to…
Hi all. I'm retopologizing this cloth shirt now and not sure how to proceed. As you can see at the bottom of the screen shot I've started trying to capture the wrinkles and folds in the topology of the shirt. I haven't modeled clothes this detailed before and don't know if this is common procedure (IE I don't know what i'm…
So being an artist I was thinking a dress up style game would be something interesting to fine tune my character and accessory skills. I was wondering about the clothing for this. I would be workin with another programmer but what would I have to do as the artist to make the clothes "fit". Meaning im sure clipping between…