Hi all. I'm retopologizing this cloth shirt now and not sure how to proceed. As you can see at the bottom of the screen shot I've started trying to capture the wrinkles and folds in the topology of the shirt. I haven't modeled clothes this detailed before and don't know if this is common procedure (IE I don't know what i'm doing
).
I'm at this point where I can keep adding edges until the details are captured, which would add a significant amount of polygons to the finished product, or change direction. I haven't used baking for wrinkles before.
How much can baking maps be relied upon to capture the details of the cloth? Should I try to use retopology for wrinkles at all or scrap this avenue and just make the topology mimic the character's body for deformation?
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