Hey, currently trying to model the cloths on the following character for a University assignment.
Really having problems with this, first I tried to model the basic shape of the cloths is Maya, bring the blockout to zBrush and sculpt in the details, but it just simply isn't looking right.
I also tried using Panel Loops to make some of the creases, but that seems to make holes in the mesh for each Panel made, which causes some issues. Also couldn't really use Panel Loops to make creases between materials, looked wrong.
What is the best way to model cloths like in the concept art at the top of this post? Anyone know of any good tutorials for it?
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