I am working on a warrior character and he is wearing a leather or animal skin made skirt type cloth ,
i can sculpt this , but problem is with game res character , can someone explain me how you guys counter this type of clothing for games . Should i sculpt as it is as you guys are seeing in reference and then low res with one sided mesh then bake maps and alpha map and use it in marmoset or game engine ? or should i give some thickness to this cloth ?