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Topology for clothing.

polycounter lvl 18
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oXYnary polycounter lvl 18
Yea, so looking at the PC wiki and the numerous threads linked. I ended up more confused than helped in that most of the examples I saw were for super low poly, or when high, bare/exposed joints. The only example that seemed to be referenced for clothing was Mashru street cop. In that case he followed the seams without regards to musculature.

So I tried to combine both with some loops that follow the deltoid kinda and the pecs. While also following seams and prominent folds.

Character tri range will be 5.5-6k.

I guess what I'm asking, can I get a critique on the below and can people submit more fully clothed characters for the topology page? Last time I did a clothed character I screwed up the shoulder topo.
sampletop.jpg

(didn't think this was right to post in waywo thread as per the request).
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