And hello again. Polycount Main Google Hangout Link Great way to stay motivated while you work. It's like a virtual office :) For this month, we have just one concept art chosen. So let's make it good! The Martial Artist Girl (WOrking Title), Concept by Juhan http://drawcrowd.com/ayaname337d4 GOOD LUCK. AND HAVE FUN.
The folks at Art by Papercut have released Vertex 2 -- A digital magazine of articles, interviews, and tutorials for video game artists. Head on over to their site to download the appropriate version of the magazine. A big congratulations from all of us at Polycount to Ryan Hawkins and all other artists involved with…
At 9:00 PM Central, the site is going down for 30 to 60 minutes for some server maintenance. No worries, we'll be back. The Polycount Minecraft server will doing it's own reboot on Jun 2nd. But the users of that server probably won't notice much different from the normal cycle of crashes. Update: the server is back online…
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
Due to popular demand, resident polycounter Micheal "Orb" Vicente recently put together a video showing off some of his Zbrush tricks http://vimeo.com/26399689 Check out the end result, along with some just plain awesome art, in this thread: http://www.polycount.com/forum/showthread.php?t=83186 Michael's portfolio:…
Hi Polycount! Back again with another project. I'm in my final year of uni now and this is my first honours project I'm following this concept by Jackson Sze: I think I definitely need to add to the wooden floor texture, as it's just not looking right at the minute! I was going to add a ceiling fan too. Please critique!
Hi Polycount! :) I have just modeled some butterflies and am trying to figure out the best way to transfer their basic animation loops into UDK. Would using bones be too overkill for a low-poly butterfly? Should I bake the animation into a vertex animation instead? What option would be the most processor-friendly? Thanks…
does anyone know of a tool or good method to replace pipes with splines?, The pipes I have have super irregular topology, (its from CAD), and I need to make them game-engine-friendly and reduce the polycount as well. Theres a buttload of them so itd be nice to know if theres a tool or something out there that can help
Hi Polycount! We're currently looking for animators. We have one human character and one monster that need to be animated. Project is currently unpaid, but we are working towards a crowdfunding campaign. You are free to choose just one or do both if you'd like. Please message me or contact me…
Hey all, I hope to find some insight into this issue. I'm attempting to project geo & polypaint info onto an imported low poly game mesh (uv'd, watertight and subdivided to the appropriate polycount prior to projecting). Once the projection complete I'm only left with the geo changes but no polypaint info is transferred.…