Hey all, I hope to find some insight into this issue.
I'm attempting to project geo & polypaint info onto an imported low poly game mesh (uv'd, watertight and subdivided to the appropriate polycount prior to projecting).
Once the projection complete I'm only left with the geo changes but no polypaint info is transferred. I've never encountered this issue before.
Replies
Usually I'd hit new texture>create from polypaint after the projection, but for troubleshooting purposes I created a blank texture beforehand to no effect.
I've also tried to create polypaint from texture (the high has a texture applied) then project all without success :<