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Best Animation Export Method for Small Wildlife Assets?

polycounter lvl 10
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paradoxical-pixel polycounter lvl 10
Hi Polycount! :)

I have just modeled some butterflies and am trying to figure out the best way to transfer their basic animation loops into UDK.

Would using bones be too overkill for a low-poly butterfly? Should I bake the animation into a vertex animation instead? What option would be the most processor-friendly?

Thanks guys! :thumbup:

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  • paradoxical-pixel
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    paradoxical-pixel polycounter lvl 10
    Just to give a little more info, the animation is in Max and it's just a basic 20 frame cycle of the wings flapping. I plan to animate the actual movement of the butterflies using Matinee in UDK.
  • JamesWild
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    JamesWild polycounter lvl 8
    Depends on what they're doing and how many there are.

    For large amounts of butterflies, I had some success using a particle emitter, which has lots of useful stuff like Orbit for making them fly along a certain path, and it was cheap.
  • paradoxical-pixel
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    paradoxical-pixel polycounter lvl 10
    Hmmm... I hadn't even thought about using a particle emitter. Thanks! That's definitely something I will look into.

    My question was more about the actual flapping animation though. If I did use a particle system, that would presumably just be for changing the butterflies' root position/rotation. How did you bring the flapping animation into the engine? Did you use bones or some other method?
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