Hi Polycount!
I have just modeled some butterflies and am trying to figure out the best way to transfer their basic animation loops into UDK.
Would using bones be too overkill for a low-poly butterfly? Should I bake the animation into a vertex animation instead? What option would be the most processor-friendly?
Thanks guys! :thumbup:
Replies
For large amounts of butterflies, I had some success using a particle emitter, which has lots of useful stuff like Orbit for making them fly along a certain path, and it was cheap.
My question was more about the actual flapping animation though. If I did use a particle system, that would presumably just be for changing the butterflies' root position/rotation. How did you bring the flapping animation into the engine? Did you use bones or some other method?