http://www.tomshardware.com/news/cougar-point-sandy-bridge-sata-error,12108.html apparently the 3gb/s SATA controllers are pretty fucked, and intel are going to be ordering recalls pretty soon. anyone who's purchased a sandybridge motherboard might want to keep tabs on their vendor/manufacturer for details on how/where to…
Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. Blender for modeling and UV, UE4 for real time
In my last Pimp I showed a Tf2 style Bench Press, shown here http://boards.polycount.net/showthread.php?t=52838&highlight=buddikaman Since than i've been hard at work making a map that creates an entirely new theme and texture set for TF2. Here is a bridge ive recently created, and some trees, ect. Crits and opinions…
Hey guys! Here's a bridge I'm working on in order to learn modularity. When I am done, I am going to reuse the pieces to create something else (not sure what yet, but I'm thinking something along the lines of a courtyard). So far I have my model snapped together in UDK, and I am working on the textures. I am treating some…
Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not * static mesh imported from datasmith: no * static mesh actor: yes * brush geometry: no however, when taking the textures by themselves and building the material from…
Hi everyone, When i export assets from Bridge to maya using the livelink exporter the fbx importer window appears and asks for import and an error message said that the hypershade window is not found, i click import assets comes without materials for all the renderers even the default software but in the hypershade window…
Hey guys Im making the switch over from maya to max and am looking to find the taper option on the bridge tool or perhaps a function that follows along a smooth edge flow. Can someone point me where to go?
Hey quixel, I'm having trouble sending textures to max, this is what happens max side. I'm using max 2014 and vray 2.2 if that makes a difference. and in the bridge settings I'm only getting the options to send the albedo, bump, gloss and normal. No reflection or displacement which also sucks. What on earth am i doing…
Hi! Looking for some feedback on my current environment in Unreal Development Kit. I decided to take a stab at the bridge of USS Voyager. I am using this as one of my main references: I'm still stuck in the "blockout phase", and I have currently only done some basic work on the textures, which is why a lot is looking like…
Hello everyone! I'm trying to break my silence in these forums now as I am getting closer to my graduation. I found this interesting looking bridge concept by talented RobertoGatto on deviantArt, and I just had to ask for permission to make it in 3D. http://fav.me/d97l3ec Here's a Marmoset render of what I have managed so…