Thanks man, I want to try bevel with weighted normal for geometry, parts of the bridge are quite large and texel density is not enough for baked normal map.
Started packing texture sets, separated groups by materials, it seems to be an endless process there are free spaces on the atlas, I think I can pack better
Looking good! Max user here. How is the face-weighted-normal workflow in blender? Semi-destructive? Fully non-destructive? I bet its better than max's workflow...
Looking good! Max user here. How is the face-weighted-normal workflow in blender? Semi-destructive? Fully non-destructive? I bet its better than max's workflow...
Thanks man, the face-weighted-normal workflow in blender is fully non-destructive. Very simple geometry + Bevel modifier(Chamfer in Max) + Weighted normal modifier, can be switched on\off anytime
That clean modelling is sweeeet !! Did you also continue the sculpting? I am curious about how Blender sculpting behave Looked good although a thad too "soft" i would say
That clean modelling is sweeeet !! Did you also continue the sculpting? I am curious about how Blender sculpting behave Looked good although a thad too "soft" i would say
Thanks! after I finish modeling all the parts I will start sculpting, I will add imperfections and damage, I do not have much experience in it yet, so I'm also curious
First test with sculpting 11mln tris, Blender 2.90.1 is handle it very smooth Will try to match the refference as much aas possible in the final result
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I’m gonna do layered tiled materials with RGBA masking, like EPIC did on Paragon assets
there are free spaces on the atlas, I think I can pack better
Max user here. How is the face-weighted-normal workflow in blender? Semi-destructive? Fully non-destructive? I bet its better than max's workflow...
Very simple geometry + Bevel modifier(Chamfer in Max) + Weighted normal modifier, can be switched on\off anytime
Will try to match the refference as much aas possible in the final result
For wagon I want to try classic PBR atlas
https://www.youtube.com/watch?v=nVes6OUyzdw&feature=emb_logo
https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/LayeredMaterials/index.html