Hi! I curently finished retopology my character in 3Ds max but before that I sclupted it in zbrush. so here is my workflow -sclupt in zbrush -retopology in 3dsmax -unwrap UV my problem is I cannot use the normalmap which is from zbrush because it has a different UV. can somebody give me any suggestion what I should do to…
For sale! Wacom Intuos 3 A4 Oversize USB tablet and Zbrush, I am also throwing in an old training DVD by Glen Southern for Zbrush and the Zbrush 2 box and manuals. This version of zbrush FOR MAC will get a free upgrade to version 3.5 and 4. You can buy a second copy (for windows for example) for 50% once you hold a…
I'm new to modeling and I was going to use a Makehuman model as the base and then modify it in Zbrush and animate it in Maya. Are there any technical problems with MakeHuman I should be aware of before I really get into the work (I've already started modifying the face in Zbrush btw)? For example, once I'm done in Zbrush…
Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush. When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render. When exported as an obj, into max and using the projection…
The wood Jesus Statue renders! The statue is based on the amazing sculpt by Jesse Sandifer https://www.artstation.com/sandpiper I edited the Zbrush sculpt for wood-looking style and then created textures in Substance Painter. The statue is used with nanites in UE. I am trying to make dramatic light in UE for this statue to…
Hi is it possible to have a Camera instead of a canvas (if I understood well how they are made) ? Even in perspective mode, zBrush is a pain for world creation at great and small scale as the only option to go on human sized detail often is to cut the mesh... Blender sculpting is great for worlds for that. Is there any…
Hey guys. This is my first post on polycount and I would like to show you a wip I started on like 1 month ago. It is the thanator creature from the movie Avatar. The zbrush thanator was actually my second sculpt in zbrush after learning zbrush for 2 days and this is just 14 minutes of work.
I want to add metal welds to a highpoly. The easiest methods obviously involve ZBrush or Mudbox but I have neither and don't really have time to get the student version of Mudbox or the money for ZBrush. Is there a decent way to create these welds that you often see on modern highpoly models for baking? Thanks.
heres a tutorial showing a workflow i developed for creating perfectly tiling meshes in zbrush for things like cliffs that are baked down onto low poly meshes that follow the normal maps mesh http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
Hey I was wondering how that sales worked for Zbrush and Maya with reference to UE4 I need something roughly 2km by 2km by 500m imported into UE4 ( large landscape cliff assets sculptured in zbrush) How would that translate in Maya? How should I set up my fbx export?