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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Zbrush>Maya>Unreal Scaling.

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Hey I was wondering how that sales worked for Zbrush and Maya with reference to UE4
I need something roughly 2km by 2km by 500m imported into UE4 ( large landscape cliff assets sculptured in zbrush) How would that translate in Maya? How should I set up my fbx export?
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