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MakeHuman with Zbrush and Maya

convolution223
polycounter lvl 6
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convolution223 polycounter lvl 6
I'm new to modeling and I was going to use a Makehuman model as the base and then modify it in Zbrush and animate it in Maya. Are there any technical problems with MakeHuman I should be aware of before I really get into the work (I've already started modifying the face in Zbrush btw)?

For example, once I'm done in Zbrush will the rig that MakeHuman creates be there in Maya? And when I first imported into Zbrush it said something about there being extra vertices. I clicked not to delete them though. Was that the right thing to do?

Eventually I'm going to take this into Unreal 4, but before I even get to that stage I want to make sure everything's being done correctly.
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