Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush.
When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render.
When exported as an obj, into max and using the projection modifier, the results are much different. The low poly barrel has more definition.
Been looking around the zbrush forums and googling looking for what im doing wrong. I saw the zmapper plugin came out, but I haven't attempted using that yet, since im still learning the app. Any help would be very appreciated
Lee
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