Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush.
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When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render.
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When exported as an obj, into max and using the projection modifier, the results are much different. The low poly barrel has more definition.
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Been looking around the zbrush forums and googling looking for what im doing wrong. I saw the zmapper plugin came out, but I haven't attempted using that yet, since im still learning the app. Any help would be very appreciated
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Lee
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