So I'm working on my bachelor's thesis, and I could really use some references direct from a professional source. I'm rapidly drilling down to the questions I want to ask, and they may change depending on the person and projects they've worked on, so for right now I'm just looking for a few of kind souls who would be…
Introduction Hello. This project is a reimaging of a Skyrim alchemy workshop. Goals 1. Faster model production 2. Improve hand painting 3. Improve lighting 4. Create a new portfolio piece Planning 1. Gathering references 2. Basic block out (placement of main pieces only) 3. Create modular/tileable textures 4. Refining…
Final render of the throne; EDIT; Latest progress Hello, I am taking part in this little challenge here. I plan to challenge myself with UE4. I have been thinking of this challenge for a week now and now is the time to post my first ever challenge topic here on Polycount. I plan on doing an Indian temple environment. It's…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
Thread title says it all. I finally got my first paid job offer and I was hoping to get some tips from you professionals. :) The head of a small company contacted me with a proposition, they want me to create one model with modular hair styles, accessories and textures for 3d printing. They are in negotiations with a…
So I've been getting some of the first building set modules into UDK to test how they handle and found that the shadows seem to act a bit odd once they're baked. I've previously worked with lightmaps a bit on basic objects but I've not fully worked with them on more complex ones which is why I'm here asking for a bit of…
Hey everyone, I just finished working on the tower and the wall. It was extensive work and I had so much fun! To showcase the models, I created an environment using UE5 and Quixel. I tried to make the environment fit the concept, make it as simple as possible and also let it blend with the models. The tower is 1 model, the…
Howdy ! I'm Adrian, I'm a junior 3d environment artist having worked on Sifu and studied at Isart Digital in Paris while looking for a new opportunity. On my free time I work on improving my portfolio and 3d art methods, but I seem to have gotten into a bit of a dead end with how I can progress. Since I'm on my own when it…
Hello! I'd like to give it a go even though I'm an animator by profession :) My questions: - I suppose this prop in-game would be on just one texture map (along with roughness and normal), how big would the map for something like this usually be? 2k? - I wanna make stars and alphas on a black BG and reuse them. In Blender…
"I've read that you shouldn't do that" Says who ? "Baking normal to duplicated mesh with different UV" Try to be as clear as you possibly can. You are barely making any effort to describe your problem - no pictures, no examples. Do you mean that you have a model with its normalmap, and another one wich is a duplicate of…