Final render of the throne;
EDIT; Latest progress
I am taking part in this little challenge here. I plan to challenge myself with UE4.
I have been thinking of this challenge for a week now and now is the time to post
my first ever challenge topic here on Polycount.
I plan on doing an Indian temple environment. It's possibly residing in a cave.
For example the whites of terracotta pillars I'd like to take advantage of using Substance Designer. The same applies for dirt and other weathering effects.
Below is also a painting made to try and explore the possibilities
of this kind of environment and its modularity and reuse of textures.
The chair design isn't final. Reiterating that is the next step before diving deeper into
starting to make this environment into 3D.
All kinds of tips and helpful notes are welcome. I try to learn as much as I can
with this environment.
Substance Designer & Painter