Final render of the throne;
EDIT; Latest progress
Hello,
I am taking part in this little challenge here. I plan to challenge myself with UE4.
I have been thinking of this challenge for a week now and now is the time to post
my first ever challenge topic here on Polycount.
I plan on doing an Indian temple environment. It's possibly residing in a cave.
For example the whites of terracotta pillars I'd like to take advantage of using Substance Designer. The same applies for dirt and other weathering effects.
Below is also a painting made to try and explore the possibilities
of this kind of environment and its modularity and reuse of textures.
The chair design isn't final. Reiterating that is the next step before diving deeper into
starting to make this environment into 3D.
All kinds of tips and helpful notes are welcome. I try to learn as much as I can
with this environment.
Tools:
Photoshop CC
3Ds Max
ZBrush
Substance Designer & Painter
UE4
Replies
Definitely check out Indiana Jones and the Temple of Doom. Lots of Kali-based architecture...
All the best
UPDATE:
First of all, I made some planning sketches to make a few variants for the possible throne.
I also made a scene blockout of what I have in mind at the moment.
Because bananas are too small..
Looks like I need to pick up the pace. More updates coming this week.
I'll try to keep this updated on a daily basis if I have something to show for.
Taken from Substance Designer's viewport;
So far everything looks nice, the design and the wall (brick) material and the sculpt of yours.
Good luck. Cheers!
Thank you! The deal here is, that the low-poly actually consists of separate objects.
I made some changes to the texture yesterday, after seeing how much different the object
reads when you remember to uncheck sRGB from UE4. Now it is almost covered in gray dirt.
I also put a new pillar in UE4;
Is there a way to lessen the artefacts caused by, I guess, the mipmapping of lightmaps? If you look at the very bottom of the pillar.
And, the tiles seen in the background are actually just from the base materials of UE4's starter content.
Looks like I need to add a bit more rough geometry to the top part.
Also, I should really start to tackle all the other big aesthetics and then continue with the throne and smaller props.
Cheers
Also, here's a peek at what I plan to do with the throne;
Also, tips for presenting your stuff would be most welcome here.
Best of luck ~~
I learned plenty, and I look forward to the next challenge. Maybe I can even get it to a somewhat more ready state by the deadline.
Cheers