I'm Adrian, I'm a junior 3d environment artist having worked on Sifu and studied at Isart Digital in Paris while looking for a new opportunity. On my free time I work on improving my portfolio and 3d art methods, but I seem to have gotten into a bit of a dead end with how I can progress.
Since I'm on my own when it comes to feedback and references to other 3d artists' methods I try to learn from, I might not have quite the feedback I'm looking for, so I wanted to give Polycount a try and ask y'all for some help.
But also my big question is : what's the most efficient types of projets to do to improve globally ? Wether it be for modeling or texturing props, or learning to do modular work ? I seem to aim for overly ambitions projects and lose myself sometimes and wanted some of y'all's tips and tricks for this.
Here's some examples of my personal work :
Thank you all for your feedback and help !! <3