hey guys, Was wondering how to animate these holes for an alien skin to open and close randomly using UE5 NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model) Thank you
Job Description: As a Texture Artist at the, you will help texturing different assets. You will also be required to create different textures such as ground, walls textures. Required: Understanding of texturing; both basic texturing, asset-texturing. Experience with a texture program (Photoshop, GIMP, etc). …
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
I'm looking for something like this for Maya. Since there is not quoting with the new forum design, blue is my quoting method :smile: It probably is within Maya, and I'm not aware of it :disappointed: Distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ…
Hı polycount forum, How can I change the direction of texture movement? In the first image(material) the direction of movement looks correct, but on the model... flows from left to right. I want it to flow from top to bottom too. But ı can't... Thank you...
This is a scene I'm working on. My main concern is having all the metal textures blend in together and not be able to tell things apart. Not everything is textured yet, however the way the door and the wall is textured is how I'm going to texture most of it. Any feedback or suggestion will help. Thank you.
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Turns out it was time to give up.. I feel like that was a way too big of a project to come back to stylized char/creature creation, so I'm going to put that on pause for a bit and get to study with small projects, for example now I'm doing a female bust sculpt to practice stylized anatomy/appealing , I might advance this…
Hi everyone! I'm a mostly-self-taught artist and I'm trying to learn as much as I can to give myself the best possible chance in the games industry. I especially like making and texturing props, although I'm trying to figure out environment art as well. I have a terrible habit of starting projects and then not finishing…