I'm looking for something like this for Maya. Since there is not quoting with the new forum design, blue is my quoting method
It probably is within Maya, and I'm not aware of it
Distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).
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I posted an example recently.
http://polycount.com/discussion/160691/sketchbook-eric-chadwick
I used Shader Forge in Unity to make it, but I also used Shader FX in 3ds Max to do the same thing. Same setup in Maya. Let me know if you want to see any closeups of the nodes.
Does one exist for Mental Ray ?
Yes