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Texture animation UE5

polycounter lvl 7
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salimmatta polycounter lvl 7

hey guys,


Was wondering how to animate these holes for an alien skin to open and close randomly using UE5


NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model)


Thank you

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  • poopipe
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    poopipe grand marshal polycounter

    You'll need to generate a texture that you can use to warp UVs


    Conveniently you can previs that in designer using the warp/vector warp nodes.


    Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums

  • salimmatta
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    salimmatta polycounter lvl 7

    I appreciate your help! ill take a look at it, thank you.

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