I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
I've baked the polypaint from polygroups before and not had this problem before. Not sure why I'm getting it now. The gradation only becomes more intense at lower sub-d levels. I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would…
Hello. One of my projects has finally moved to Zbrush for detail work, but I'm faced with a problem. I'm running Zbrush 4 R7, and I have the open borders on the mesh creased via Crease PG (polygroups) yet the subdivided and creased result is no different from the un-creased variant. Is this a bug in 4 R7? It worked without…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
http://postimg.org/image/4f6v7yfa9/ here it can be seen that i couldn't connect them.. any ideas guys? been stuck at this for awhile. damn it. and i cant bridge these edges.. http://postimg.org/image/k30cqn8zt/
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
Heya, I have serious problem that literally making me crazy :C The Software i am using most of time are blender. Zbrush for sculpting and i recently knew about xnormal. It seems decent software. However Here is my problem. First is Cycle render picture, Second one is uv of this cloth. For Zbrush, when i generate the…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
The mask and the crystals are two different subtools already. And that's what I was ultimately going for, I wanted it subdivided without applying catmull-clark smoothing (low poly version with soft edges like the 2nd picture) but it ended up projecting the low polygons facets onto the high as a result. I may have to test…