Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again.
I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help. Now I've no idea how to fix it.



Replies
Did you triangulate the model before baking?
But yes, the normal map will be useful. And the other mesh that looked fine with normal map applied. Basically all that's neccessary to re-produce the situations you shared in your original post. I don't think the high poly is neccessary for that.
Now I understand what you mean. It’s actually the same mesh — the only difference is that I moved one part of it. Mesh that looked fine with normal map applied was uploaded firstly, now I attached the wrong version.
What I’ve noticed is that the appearance of the artifacts in Substance Painter seems to depend on the distance between parts of the mesh.
However, I’m not sure what to do about that.
It was that simple all along. Thanks for your time!