Working on a Gears of War Lancer Assault Rifle. I'm using the Triforce varient as my reference, I know not as accurate, but i like it a little better in some respects. Comments and Crit's appreciated.
Collection of assets i produced for the heavy gear assault indie game. I was tasked with most of the mechanical and prop designs, in the later stages i cut the 2d component out of my process completely and started concepting/producing directly in 3d. bit of an odd assortment of things, hope you enjoy.
Thanks for the response. Completely forgot to check on this forum for months. Literally forgot it existed for a while, lol. I'll bear this in mind for the future.
Haha "Another thing that happens after being here about a year is that you start to count the value of things under $50 in pints of beer. You think about buying a sweater, $20, wait that’s like seven pints…hmm. Would I rather have that sweater or seven pints of beer. Really puts things in perspective!!" This is so true but…
Hey guys, trying to get similar wear details to these pictures: I really like the wrinkle-pattern all over the weapon with random scratches all over. How would I achieve this in Painter? What grunges/procedurals would I use? Credit to 5518 Studios. They made the model. Thanks heaps in advance.
Hey guys, my name is Josh Marlow and Im an Associate Artist at Epic Games. Ive been a long time lurker and finally getting the nerve to post some work I did for Gears of War Judgment. :) Most of the stuff is from the Gondola MP map. The rubble is from the Epilogue campaign,the drill is from the Rig MP map, and the signs…