Hello Everyone, I've just finished my charcter manually rigging (my first time) then the next process is Skinning, before that I recorded some keyframe animation for simple deformation test with my character skin applied. BUT, (this is my first time with animation) first deformation test area is from foot to ankle, then…
Hello everyone! I've been meaning to ask this a long time ago - I tried to find answers online with no success (maybe I'm not using the right terms?) The closest I found was actually here, but it never got solved >http://polycount.com/discussion/52966/how-to-get-multiple-objects-on-one-uv-map So, I have this antenna: I…
I am missing some tools which exist in other text/code editors, and which helps when writing code. So, with a help of Sergey Pantaleev(Serejah) and Denis Trofimov(denisT) I have created this little, handy tool to help me writing, editing, and exploring my scripts. Short description of what the tool can do: </> Code Blocks…
Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
When I switch the foot from IK to FK, it rotates the foot and toes for some reason. It's very annoying. I don't want it to do that. Here is a short, short, short video of me explaining the problem and demonstrating it: https://www.youtube.com/watch?v=mKUsUJD8Lmc 3d studio max 2014
Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
I stumbled upon a handy little script that I thought some of you might like. It basically automates the whole moving objects to the 0,0,0 position and back during export which is great if you have multiple models in one scene file. Another nice addition to the script is copying all of the transformation data from a 3D…
Hi! My name is Gabriel Fernandez, I'm from Brazil and work with 3D Models about 3 years. Portfolio online: https://www.artstation.com/artist/gabrielfernandez96 My email: yoho_o@hotmail.com Softwares that I work:- 3DsMax- Zbrush- Substance Painter- Marmoset Toolbag 2- V-Ray- Topogun- Unity 3D That's my work done in a…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
:icon_exclaim:BOUNCE FOR JOY:icon_exclaim: Alrighty then - I've done the vast majority of rigging work for this octopus rig, and while skinning isn't complete, I'd like for whomever may want to to give the rig a quick once over and to give me some C&C. Please be as frank as you can - this is for my masters dissertation. I…