Alpha-23 modelled in blender and textured in substance painter ..Just did a quick render in iray ..* this is not the final render * any suggestions is high appreciated ..And orginal concept by :- jay le My other profiles YouTube :- https://www.youtube.com/c/Sidrenders Insta:- https://www.instagram.com/sidrenders/
Hey everyone, great news, You can now try an early version of the VR version of this! FREE DOWNLOAD https://www.youtube.com/watch?v=UxmVUA7tAu8&feature=youtu.be&a Tons of screenshots: https://www.artstation.com/artwork/KP31y Car/Tree models by Helder Pinto Player's body by Paulo Italo/Carlos David
Hi polycount, I've been a long time lurker on this forum and recently, an aspiring game artist. This is my first attempt at doing an environment. I'm going for a dark scifi horror movie like corridor/sewer. I plan on adding some props to break up the repetitiveness. Any feedback or suggestions would be appreciated. what…
I made this character for a contest and have been sitting on it. I've never attempted to do hard surface modelling in Zbrush before, so this was my first attempt at that. I was busy with my personal life, so I never had a chance to polish / optimized it the way I would have liked, but I feel like the concept came out…
Hey everyone. I'm attempting to make my first human character but a little stylized rather than super realistic. I just wanted to get some feedback on my work so far and perhaps some advice on how to sculpt clothes and give more life to my character. I had in mind for her a leather or perhaps latex pilot suit. :) pics link…
Hello, I am DJ Coco, an indie game developer, and currently working on a unique sci-fi shooter. I am developing the 3D models for the environments and enemies themselves, but I need someone to develop custom textures for them and UV map the models for me. The models are all pretty low-poly and the game is anime-styled -…
Hello all, this is my first ever post to polycount. I've been training myself in my free time for a year now. It took me a while but I'm starting to get the hang of it. I saw a job posting on a company's website and they publicly opened an art test. It was a medical bay equipment and a handheld equipment. After completing…
Hello, So this project is my first attempt at working with substance painter and working with PBR materials in general. I would like to use it for my portfolio (i'm still in school so i'm hoping to get an internship soon) and I want everything on there to be as good as it can be. Feedback on any part would be greatly…