Hi polycount,
I've been a long time lurker on this forum and recently, an aspiring game artist. This is my first attempt at doing an environment. I'm going for a dark scifi horror movie like corridor/sewer. I plan on adding some props to break up the repetitiveness. Any feedback or suggestions would be appreciated.
what the scene looks like atm with some post proc
the semi-modular pieces, using 1k maps for diffuse and normal, blue channel for specular
inspiration pictures
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It's based on this concept art by Brian Sum