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SIDRENDERS:- ALPHA-23/SCI-FI VECTOR SMG

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sidrenders polycounter lvl 3

Alpha-23 modelled in blender and textured in substance painter ..
Just did a quick render in iray ..* this is not the final render * any suggestions is high appreciated ..
And orginal concept by :- jay le

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  • teodar23
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    teodar23 sublime tool
    Some normal issues here and there, some curved surfaces that could use more geo and some very uniform edge wear that, in combination with the rim lighting and the postprocess sharpening, creates a cacophony of lines. Other than that, its a good start.
  • sidrenders
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    sidrenders polycounter lvl 3
    teodar23 said:
    Some normal issues here and there, some curved surfaces that could use more geo and some very uniform edge wear that, in combination with the rim lighting and the postprocess sharpening, creates a cacophony of lines. Other than that, its a good start


    WTF i thought no one will notice those normal issues lol and damnn really cool critiques thannkss ...so what u think should i go back and rebake the best again?

  • Zi0
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    Zi0 polycounter
    There is a bit too much procedural stuff going on and its also hard to see if something is plastic or metal, materials could be defined better.
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