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Sci-fi Female Pilot - wip

sci_mind
polycounter lvl 9
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sci_mind polycounter lvl 9
Hey everyone.

I'm attempting to make my first human character but a little stylized rather than super realistic. I just wanted to get some feedback on my work so far and perhaps some advice on how to sculpt clothes and give more life to my character. I had in mind for her a leather or perhaps latex pilot suit. :)

4OV9WxC,cg0ZoPr#1
4OV9WxC,cg0ZoPr#0

pics link

http://imgur.com/4OV9WxC,cg0ZoPr#0
http://imgur.com/4OV9WxC,cg0ZoPr#1

Replies

  • pmiller001
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    pmiller001 greentooth
    First thing you want to do.
    Is get the head correct. Regardless of whether or not the art is stylized, It still wants to read believable.
    This looked rush as it is. Since its your first time doing a human character I understand that. You'll want to stay as low poly as you can, while you get the BIG SHAPES out of the way. I think everybody has that problem when they start out, and when they're excited about a new piece. In fact I think most still run into that problem.
    That being said I'll compartmentalize the things I have a problem with.
    1. The head needs to be reworked, She has an easter island head.
    2. The part where her head connects with the top of the helmet, and the hair peaks out. I"m not sure that's how it would work, I think that part needs to be revisited.
    3. Are these separate parts? I would sculpt these parts separately. You'd get a better result that way.

    Great try so far, I really wanna see how this goes!. Your other work is pretty good too.


    EDIT: Dont make your models look so lumpy.
  • sci_mind
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    sci_mind polycounter lvl 9
    thnx for the feed back. I'll try to fix the face.
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