Hey guys, just a minor problem I cannot get around. I thought it was to be fairly simple. So I want my IK Control to RotateY and for the IK's Twist to do the opposite. I've used a multiplyDevide node to invert the values. But it's given me no effects. The twist still moves equivalent to the Rotation...? And I want to avoid…
I'm having a problem with Maya so i thought posting it here might help me out. I rigged a model to the UT2k3 skeleton and i exported it to a .PSK file.However,when i write the PSK file, i see the skeleton rotating.This is what it looks like when i exported it(a screenshot from Ms3d) How can i export it without have the…
I'm going to be modeling and animating a duck for work (using Max) and the animations that are needed are going to be the duck floating in the water, flying, and dying. It can be bones or biped. The problem I'm coming across is how to model the wings and rig them where they will look natural folded up at its side as well…
Does anyone know where i can find a tutorial where it teaches you how to insert bones into your character? I watched Poopinmymouth's rigging tutorial I just dont know how to get the bones working for my character thnx
Just wondering if anyone had a tutorial, or the name of how to rig it so that it looks like a bone plate is shifting under the skin. Ive seen something before, but i cant remember what it was called, or how to do it. im talkin shoulder blades and that sorda thing. mostly on animals for when they put pressure on a foot,…
I've started going through a few of my older rigging tutorials, and am running into some minor problems that I can't seem to figure out. One of them im finding particularly annoying is where when dragging out a bone thats been snapped to a surface (bones that have been turned off so they dont get parented) the portion that…
I am working on a still rendered shot where I am trying to show to the spine in the form of scoliosis. Although I am having trouble getting the implants and rod I've placed on the spine to deform properly with my spine rig when I move it. I have attached some screenshot of the spine in it's regular form, when it's…
So I'm working on a curve based facial rigging system and I'm getting to the point of hooking everything up to each other and I'm now getting a glitch in my mesh. Can someone maybe help me out here? here's a video of what's happening. https://vimeo.com/204734113