Home Animation Showcase & Critiques

Rigging Controls issue

polycounter lvl 12
Offline / Send Message
PeteHawk polycounter lvl 12
Hey guys, just a minor problem I cannot get around. I thought it was to be fairly simple.

So I want my IK Control to RotateY and for the IK's Twist to do the opposite. I've used a multiplyDevide node to invert the values. But it's given me no effects. The twist still moves equivalent to the Rotation...?

And I want to avoid using expressions as it slows down the rig.

rigging_control_issue_by_petro_hawczak-d8ma44v.jpg

Replies

  • MiAlx
    Offline / Send Message
    MiAlx polycounter lvl 10
    Hey PeteHawk :)

    As far as I can tell the problem is that you have connected input1Y from the multiply divide node with the twist attribute and not outputY. That way, you are basically channeling the unaltered rotateY attribute directly to the twist attribute, which you don't want of course.

    So try this: In the connection editor, where you have the multiplydivide node on the left display and the ikhandle on the right display, click on the left display tab -> show non-keyable. That should reveal the output tab of the node right under input2. After that just connect outputY with the twist attribute of the ikhandle1.

    Hope that helps :)


    edit: Here is a screenshot of what I am saying:

    qvN8QaQ.png
  • PeteHawk
    Offline / Send Message
    PeteHawk polycounter lvl 12
    That's perfect Alex, thanks for your help
Sign In or Register to comment.