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Maya rigging problem

polycounter lvl 17
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movento polycounter lvl 17
I'm having a problem with Maya so i thought posting it here might help me out.
I rigged a model to the UT2k3 skeleton and i exported it to a .PSK file.However,when i write the PSK file, i see the skeleton rotating.This is what it looks like when i exported it(a screenshot from Ms3d)
problemgp9.jpg
How can i export it without have the skeleton to rotate? .
I hope you guys can help me.
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