Technical Artist (Shader Artist) Opportunity at Airtight Games: Gamasutra Jobs Page link Synopsis: * Unreal 3 shader creation and optimization. * 4+ years of game industry experience as a technical artist. * Authors content by balancing high-fidelity and performance on current gen consoles. * Must be a US citizen or have…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Hello, I know that this is mostly a forum about Game related topics, but maybe you can help me anyway :) I am trying to dive more into the fluid side of cgi and at the same time trying to learn Renderman. The plan is to create an animation of an ocean covered with mist and rainfall. Now I found out that Renderman (RIS or…
https://www.dropbox.com/s/rez2mxbz1hgqsyy/2019-08-30_16-50-02.mp4?dl=0 There is two edge loops where the light seem to reflect from a different source. Any idea what this could be? On substance I don't see the issue happening and when I export straight into Sketchfab from Substance it doesn't happen either.
Thanks Xoliul. I´m going to download your shader for 3dmax 2013. I used it a few months ago, really cool solution for avoid the problems that Max generates, the results for me about your shader is better than 3dmax, but in my pipeline i need a quick tool for see a normal map, put only de Normalbump modifier and test the…
Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
Hi guys this is my first post here. I am working on a medival house and have textured half of it in photoshop and planing to texture the rest in substance painter:) but i cant find a way to add custom shader to substance painter that supports specular gloss shader…
Hi all, My company needs a specific shader made for Unity. Shader should mimic Unity's standard shader except for these 4 settings: 1) albedo with color selector 2) metallic with smoothness slider 3) normal map with float value and 4) occlusion with slider It should then interpolate the normal twice, once with the centroid…
Hey all, I was wondering if anyone knew how to troubleshoot this seam? In maya, I've smoothed the edges but there is a UV seam doing through the center. When baking marmoset, it hardens that seam. Is there a way to smooth that out? I have tried baking with "Fix Mirrored Tangents" on and off - I'm getting the same result.…