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Shading issue on cilinder

polycounter lvl 11
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RedLehari polycounter lvl 11
https://www.dropbox.com/s/rez2mxbz1hgqsyy/2019-08-30_16-50-02.mp4?dl=0

There is two edge loops where the light seem to reflect from a different source.

Any idea what this could be?
On substance I don't see the issue happening and when I export straight into Sketchfab from Substance it doesn't happen either. 

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