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Seam / shading problem

polycounter lvl 5
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Skeepy polycounter lvl 5
Hey all, I was wondering if anyone knew how to troubleshoot this seam? 



In maya, I've smoothed the edges but there is a UV seam doing through the center. When baking marmoset, it hardens that seam. Is there a way to smooth that out? I have tried baking with "Fix Mirrored Tangents" on and off - I'm getting the same result. 

Thanks! 

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