Hi all,
My company needs a specific shader made for Unity.
Shader should mimic Unity's standard shader except for these 4 settings:
1) albedo with color selector
2) metallic with smoothness slider
3) normal map with float value and
4) occlusion with slider
It should then interpolate the normal twice, once with the centroid and once without. Then compares them.
See pages 42-44 of this doc for reference