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[PAID] [FILLED] Need altered standard Unity shader

escapevr
polycounter lvl 5
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escapevr polycounter lvl 5
Hi all,

My company needs a specific shader made for Unity.
Shader should mimic Unity's standard shader except for these 4 settings:
1) albedo with color selector 
2) metallic with smoothness slider 
3) normal map with float value and 
4) occlusion with slider

It should then 
interpolate the normal twice, once with the centroid and once without. Then compares them.

See 
pages 42-44 of this doc for reference
http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf

If you can do this you're right for the job and future jobs. Please contact me.
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