I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
Have 4 weapon mesh to be added the current first person arm rigs/animation set. Please email contact at pulsetense dot com, so that I can show you the files and you can give me your quote
Hello, For some reason the rig gets twisted once I place the up vector on the IK, please help. I constrain the locator from the start to the goal using "direction" and this happens all the time
Hi, I am rigging my first character. I have just implemented the joints, now I am looking to make the skin deform properly. However, I have come into a bit of trouble, after using Smooth bind, the shoulder does not deform well (images below). Any help will be appreciated.
Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Hey guys, just a minor problem I cannot get around. I thought it was to be fairly simple. So I want my IK Control to RotateY and for the IK's Twist to do the opposite. I've used a multiplyDevide node to invert the values. But it's given me no effects. The twist still moves equivalent to the Rotation...? And I want to avoid…
I'm having a problem with Maya so i thought posting it here might help me out. I rigged a model to the UT2k3 skeleton and i exported it to a .PSK file.However,when i write the PSK file, i see the skeleton rotating.This is what it looks like when i exported it(a screenshot from Ms3d) How can i export it without have the…
I'm going to be modeling and animating a duck for work (using Max) and the animations that are needed are going to be the duck floating in the water, flying, and dying. It can be bones or biped. The problem I'm coming across is how to model the wings and rig them where they will look natural folded up at its side as well…
Does anyone know where i can find a tutorial where it teaches you how to insert bones into your character? I watched Poopinmymouth's rigging tutorial I just dont know how to get the bones working for my character thnx