Hello, I am trying to learn how to make modular environments, Currently I am working on making simple corridors. I know that 3ds max has a really handy symmetry modifier to make corners by just rotating. Blender doesn't have this in its mirror modifier, how can I easily do what 3ds max does? (I tried with an array and an…
You should post what you've got already as it'll be a lot easier make relevant suggestions. Some quick suggestions would otherwise be that you could add some moss via vertex painting, add some mushrooms and/or bake some AO to the vertex colors to add some depth.
Hi there, Any good resources out there for making foliage? Happy to look at any good tutorials out there. I'm starting with a Fir tree. Started with a pine needle and working up from there. I understand about bent normals, more interested on how to construct the low poly mesh. Just want to make something nice.
Hi there, this is my first high poly model for class, I chose a mace from Skyrim. We're going to bake it down to a normal map later. I tried making the runes more noticeable but they don't seem to be from a distance. Let me know what you think! :) (Last one is a ref shot).
If blender makes good maps, and it's fast, stick with it. It would be good to test Xnormal though to compare render speed & output quality. You can also batch process with Xnormal, various people have made scripts to do this. Setting up occluders depends on how the asset is going to be used. If it mostly sits on the…
This is the hi-poly, I splitted it to bake it separately: http://take.ms/zlIQV recreating a low poly shape from scratch and make it stick near the hi poly wouldn't create the same mistakes? Maybe a little less but... as a rule I found "less polys you got, the less planar they are." on another thread. So where can I accept…
I think making a 2D sprite animation (like most fighting games) on a simple plane would still work for the official challenge. Mr. Game & Watch in Smash Bros is pretty 2D. Would be even cooler is if you made sprites for a character who has only appeared in 3D fighting games.
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
Hi I'm working on the landscape for my UDK project. And I need to make a cave and some other holes through the Landscape. I've tried removing a section, but that takes out a really huge chunk of it. Is there any way I could cut out the small individual faces from the landscape? I've attached a screenshot link below:…