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Blender : Making corners with mirror modifier (similarly to 3dsmax)

Duckmamoll
node
Hello,

I am trying to learn how to make modular environments, Currently I am working on making simple corridors.
I know that 3ds max has a really handy symmetry modifier to make corners by just rotating. Blender doesn't have this in its mirror modifier, how can I easily do what 3ds max does? (I tried with an array and an empty object as the object offset)

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