Hello,
I am trying to learn how to make modular environments, Currently I am working on making simple corridors.
I know that 3ds max has a really handy symmetry modifier to make corners by just rotating. Blender doesn't have this in its mirror modifier, how can I easily do what 3ds max does? (I tried with an array and an empty object as the object offset)
Replies
It allows you to add the modifier with a gizmo on the vertex you have selected much more easily