To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…
Hi all, I set up this mesh and applied Subdivision Surface to it about 4-6 times so I could use Multires modifier combined with cloth folds as an alpha texture brush which all worked well. However, the textures I have on it (applied in Substance Painter using the triplanar method before importing back into Blender to use…
Bibdy Games is looking for a talented 3D Unity artist with experience in Blender to round out our dedicated team. We're in early development, so it's an exciting time to join! Project Name: BLACKWATER Project Description: BLACKWATER is an isometric action RPG where you follow the paths of Silas and Maida Foss, an…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Hello Polycount! Excited on registering here! Straightforward, I've got a question that is worrying me for about a time already. How do you mirror and overlap UV-island in the model. I mean straight in the editing mode (this is crucial in my situation). I know that you can join detach a part, unwrap same part, join as uv,…
So I've been recently hired by a 3dsmax only studio, but I've only used Blender and Maya before. I'm trying to get up to speed in the following weeks before starting on october and I was wondering if there is any well known guide online that teaches the way 3ds max works for experienced artists, instead of the typical…
Hello! I'd like to ask you if what I did is fine or maybe it's not the best practise. Frankly speaking, I'm newbie and sculpting & modeling is so cool, I haven't yet gotten into texturing stuff. So here's what I did: I exported objects to Blender from Zbrush (for UVs I used UV Master) and I exported painted textures from…
Two suggestions: 1) Go back to 2.79, as the Blender Internal render engine supports the Blinn specular and is quite fast to render. There's also the Blender Game render engine that in some simple cases is fantastic (this is the 3D View): 2) Go put in a vote so that GLSL PyNodes gets eventually committed to Eevee, it's a…