Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something.
So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it.
I'm having good results with pretty everything, except these kinds of faces.
I wanted a quirky look where the blocks of the pillar are a bit misaligned and not stacked perfectly on top of each other, but this has caused some issues when trying to bake.
Is there any way to make this look any better? or am I a doofus for trying to bake faces this close to each other? (they're not actually overlapping though)
<span class=" post-color-black"><span class="post-color-gray">Pictures below:</span></span>
How it looks on the low poly model:
Thanks in advance!
Replies
Maybe try an exploded bake?
How would you do an exploded mesh in blender?
Really happy with the results.
Thanks for the help!
Exploding the meshes will not generate AO between the blocks, here the result is fine because most blocks have the same radius at their intersection. I recommend doing that for moving hard surface parts or customizable assets like for example a lootable scope for a rifle.