So I've been recently hired by a 3dsmax only studio, but I've only used Blender and Maya before. I'm trying to get up to speed in the following weeks before starting on october and I was wondering if there is any well known guide online that teaches the way 3ds max works for experienced artists, instead of the typical beginner tutorial that explains what a vertex is and whatnot. I was thinking of something like this but for 3ds max:
https://www.youtube.com/watch?v=4aAg6X0bDd0From people that use both softwares, would you recommend changing the interaction mode to Maya or keep it default? I think it might be counterproductive as it changes many shortcuts and that could make things harder afterwards...
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I learned how to use 3dsmax mostly from watching this playlist.
Basically what I'm looking for is a tools/workflow tutorial where it explains the main tools and shortcuts compared to other softwares, but doesn't really go very in depth on every tool if that makes sense
Shortcuts are context sensitive (or can be). They're all listed in the hotkey editor
Apart from that - pretty much everything has a sensible name and once you're used to the everything being in modifiers and there being context sensitive menus it should slot into place quite nicely.
Big differences include not having to worry about bullshit like broken history, hidden xforms or weirdly broken meshes. Oh, and it has an effective toolset out of the box
Look into the spline/surface based modelling tools, those are very, very powerful
Already looking forward to that lol