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(Solved) [Blender 2.8] Can we share shaders between materials?

polycounter lvl 6
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bitinn polycounter lvl 6
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph.

Currently I have to duplicate materials and setup textures all over again when I make changes in shader editor, because their shader graph is not shared. There got to be a better way!

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