Hi all,
I set up this mesh and applied Subdivision Surface to it about 4-6 times so I could use Multires modifier combined with cloth folds as an alpha texture brush which all worked well. However, the textures I have on it (applied in Substance Painter using the triplanar method before importing back into Blender to use the alpha brushes) look a little stretched in the alpha folds in the chest. Is there any reason for this or a workaround? Is it simply a UV issue (I used Smart UV Project which could be the issue)?
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