Blender - Need help to understand alpha brushes and texture stretching

tommyscottart
polycounter lvl 8
Hi all,
I set up this mesh and applied Subdivision Surface to it about 4-6 times so I could use Multires modifier combined with cloth folds as an alpha texture brush which all worked well. However, the textures I have on it (applied in Substance Painter using the triplanar method before importing back into Blender to use the alpha brushes) look a little stretched in the alpha folds in the chest. Is there any reason for this or a workaround? Is it simply a UV issue (I used Smart UV Project which could be the issue)?
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Replies
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If you're doing the UVs with the multires modifier not applied it will cause the UVs to get distorted after sculpting. I think you'd have to apply the modifier and after that do the UVs. Not sure if there is another way of doing that. Maybe someone else can enlighten us.
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Hey I think that's a helpful answer. I think this is something I need to keep in the back of my head as I continue modeling. Thanks a lot!