This is a CETME C Battle Rifle I've been working on. I'm still struggling to make "good" textures for it, and would really like some advice. I'm trying to stay really subtle with my approach here, lots of very light layers laid on top of a base coat & curvature map. I'm still about halfway through adding details and…
Here are the results from our first Substance Contest: Battle of the Titans! As a reminder, the grand winner gets to spend an all-inclusive week in either Los Angeles or Paris and hang out with the Substance team, along with software licenses and next gen consoles. All winners get lifetime licenses and upgrades of…
https://www.artstation.com/adamjknight_3d Ancient Battle Blog 3 - Bridge Architecture - Hey, it’s been a while hope you are all well. Sorry for lack of posts have been finding a new home for more than a month, have been very stressed moving in these interesting times. This post is focused on the bridge kit, a complex part…
Hey guys. So I've been working on quick turnaround projects for so long that I really wanted to start working on something a bit more long term in an effort to boost my portfolio to actually showcase what I'm capable of, rather then showcase some stuff I knocked out in a few days for the sake of work. As much as I love…
Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hey guys! I've been a long time lurker of these forums and its safe to say I'm a little nervous, but I'm making an effort to emerge from the darkness to give back to this awesome community. Over the years you guys have provided me with tons of indirect and direct help. The inspiration alone is beyond words. Hopefully, I…
I have been creating a game for mobile that focuses on battling and breeding dragons. It is real-time and 3D. I'm aiming for a low poly, hand-painted/stylized look. I got sick of downloading pet games and finding that the pets don't really do anything. Mine currently travel on land, air and sea. The have access to various…
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
https://www.youtube.com/watch?v=i3JeTpgqX1Y Battle Coliseum is a retro game I've been working on for a while, a technical demo of sort for my 32-bit engine, Squeeze Bomb, which runs on the original PlayStation. It's part of the Resident Evil 1.5 completion project in collaboration with Team IGAS; I decided to make a demo…