Was rooting through an backup hard drive when I came across I model that never got a texture so this was my evening, I'd love any crit you guys might have on it Max, Substance & Marmoset (I really regret modelling in the grip all those months ago, but whilst I found the exports I never found the source so I had to work…
The first character for my demoreel at Think Tank Training Centre while being mentored by Pierre Bourgeot is finished and I can’t wait to share my first renders with all of you. Feel free to give any critique or comments you might have. I hope you like “Nomad”. Tris count: 41k Concept art by: Marko Djurdjevic For more…
hi guys, i wanted to share a little somthing *oink* 4 days in the making - it started as a quick sketch but i am happy where it is going now *oink* have to rebake a lot and he is still missing his signature helmet *oink* he is going into a unity/ oculus project initiated by a friend. does someone has a good fur workflow…
Hi Guys! The game ORION: DINO BEATDOWN has been released and is available via Steam from SPIRAL GAME STUDIO. I created the 2 character classes namely: RECON, and SUPPORT while the ASSAULT was modeled "mminnitt". i was tasked by SPIRAL to modify the sculpt and the textures afterwards. I joined the team around march. It took…
Hey guys. Thought it might be a good idea to start one of these... Here are a couple of works in progress for a collab project. Very open to critique, so please feel free to demolish my work. Here's a quick screenshot of the Mercenary character in udk. 1x1024k d/s/n and 1x512 d/s/n. 13766 tris. Concept by Dylan Palmer.…
Hey guys, nice to meet you all, I'm in my second year student of Hertfordshire University (England) and we have a games lighting project. We have to choose a room from a film and recreate it in a real time renderer be it, UE4 or Marmoset. I chose total recall, the room where he has the big fight scene after entering the…
Hey folks, I've lurked here for some time but haven't felt very confident showing anything off... until now! I recently finished a reel of some of my work this year, specifically two of my favorite models. Here's a link to my video on YouTube. A few pics from the video: And lastly, a link to both my alien and robot…
Hey guys, I've created a helmet that i'd like to showcase using marmoset toolbag soon (need to tweak a few more things). So far i have this as a result, but i'd like a better way to render opacity maps instead of the 'dither' option. Is that possible somehow? And maybe a small different question. Is there any advanced…
Hey there! It's been a while since my last personal project and I decided to get off my lazy ass and out of my comfort zone once again.. My goal is to achieve a photorealistic (yet sliiightly stilized) AAA quality character bust in marmoset. I started with a character sketch I did some while ago. I still liked the charisma…
Hey my dudes! ;) I did a model 24 stielhandgranate a few months ago and didn't feel like the materials were really up to par, so i redid them. here's some pics. I couldn't quite find the right font for the text that's usually on these things so I ended up leaving it out (if you know a suitable one than by all means tell…