Hey guys, nice to meet you all, I'm in my second year student of Hertfordshire University (England) and we have a games lighting project. We have to choose a room from a film and recreate it in a real time renderer be it, UE4 or Marmoset. I chose total recall, the room where he has the big fight scene after entering the Mind Trip Chair .
I started with the pillar and now I'm doing the chair.
Crit Crit Crit, and I hope some of you like my stuff.
Lighting Update modelling assets still, some are Uv'd but I have to wait till all of them are before I texture as mutiple objects will share same texture space. I've done no post processing grading but I'm sure once I do it'll look more similar to the film. All crit welcome.
Hiya Lambert! The room's looking really cool so far, and I love the lighting setup you've got going on. Just a small suggestion: You might want to embed your images so that people can see them straight in the post. Just click in the button inside the green box in the picture below and paste your imgur link in the Image URL. Looking forward to seeing more!
I think you should lower the tile scale on the floor, those boards looks really large. Based on your reference I'd say about half the size is right when comparing it to the chair.
Textures look pretty good! The floors in the movie stills look a little more reflective. I would also say on top of studying the lighting, maybe break down the color palette for the scene as well. It looks a little less saturated and has more "earthy" hues to it, if that makes sense. Once you're wrapping up the project I would play more with getting the right atmospheric effect too. Hope that helps!
Ahh thanks a lot, thats a great help. I agree with the floor, I have a shiny addiction so I downplay my reflectivity for everything (for others lol) . And I know exactly what you mean by the earthly hues, my colour pallete is quite strong. My hand in is for monday so the last touch with the post processing volume will definitely help but I'll focus on getting the pallete as close as I can though, Thanks for having a look.
Progress, particle effects too strong atm. Floor has been adjusted and saturation will be handled using the post process volume due to time constraints.
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Room setup at the moment.
Keep at it!
Ahh thanks a lot, thats a great help. I agree with the floor, I have a shiny addiction so I downplay my reflectivity for everything (for others lol) . And I know exactly what you mean by the earthly hues, my colour pallete is quite strong. My hand in is for monday so the last touch with the post processing volume will definitely help but I'll focus on getting the pallete as close as I can though, Thanks for having a look.
Total Recall UE4 Environment Video
https://www.youtube.com/watch?v=Rsdo36lyVDo